The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods. Once downloaded, place the file into the "mods" folder of your Stonehearth installation. This is a compressed file that contains everything the mod needs to function. When you download a new mod, it is usually in the form of a ".smod" file. As of April 2018, Steam players can also find mods on the Steam Workshop. This list may not always be completely up to date, however. On the topic of farming, farmer now can be promoted to a Shepherd, and haved their special 6lv perk(that never got into the game) added, which allows then to harvest special crops.Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. There are now 6 types of farming Plots The bush farming plot, the regular farming plot, the decorative Frower plot, the tree farming plot, the fruit tree farming plot, and the Mushroom Farming plot. The Final Goal of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features, and finishing unfinished/scrapped features.įarmlands can now benefit from the presence of nearby water and the sun, and some crops now require special Conditions to grow. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself.From color palettes to models’ scale and detailing, everything must look like it was created by Team Radiant itself. All the content must look, feel and blend inside Stonehearth’s estabilished lore, aesthetics and soundscape seamlessly.All the content must be no more complex nor require more micromanagement and gameplay depth than anything else already present in Stonehearth.There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are: Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity.Attempt to achieve a base experience closer to the one imagined through content promises and ideas that didn’t make it into the final game.Enhancing and adding to the standard Stonehearth Experience wherever it feels a bit lacking. All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. This page is meant to cover the features and general information about the mod. ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0.
0 Comments
Leave a Reply. |